Former Nintendo employee Motoi Okamoto spoke about the company's approach to game development, where the principle of "everyone is a director" applies.
Okamoto worked at Nintendo for almost ten years, participating in the creation of Mario and Pikmin, before becoming a producer of Silent Hill. He noted:
"Programmers who are too lazy to implement something, and managers who hide behind deadlines and budgets, are excluded from teams without hesitation."
According to him, Nintendo has a culture where every employee can make decisions.
"If a programmer finds the specification boring, they have the right to implement it in a way that makes it interesting. That's what professionalism is all about."
At the same time, it is unacceptable to rely on graphics.
"If you can't understand whether the mechanics work until you see beautiful models, you will be considered incompetent."
Okamoto believes that the greatest threat to innovation comes from "game design experts" and critics who hinder experimentation.
"It's important not to be afraid to try even what seems strange at first glance."
He recalled that Shigeru Miyamoto and the late President Satoru Iwata always maintained a practical approach to development.
"Anyone who claims they can judge without implementation is simply arrogant."
At the same time, he admitted: the Nintendo method is less suitable for story-driven games, as reassembling expensive cutscenes is unprofitable. Here, according to him, it is better to try and change at the script stage.