Capcom is preparing one of the most anticipated premieres of next year. Resident Evil Requiem will be released in 2026 on PS5, Xbox Series X|S, PC, and Nintendo Switch 2. For the new console, this is a chance to show that it can handle AAA-level projects.
Digital Foundry specialists tested the Switch 2 version, and the results were surprising. The game is rendered at an internal resolution of about 600p, but DLSS technology improves the picture, making it stable and more pleasing to the eye. Capcom actively uses upscaling to maintain visual quality with limited resources.
Requiem was created with ray tracing in mind, and Switch 2 demonstrates its strengths. The console supports RTGI with dynamic lighting, although there is no full path tracing like on PC. Reflections are implemented using the screen-space method and disappear when objects overlap. There is also a compromise in the hair: instead of strand technologies, "hair cards" are used, which makes them look rougher.
Textures are generally less detailed, and there is more noise in the image than on other platforms. But cutscenes with manual lighting almost completely retain the atmosphere and artistic style of the original.
As for performance, Digital Foundry noted an unstable frame rate. But this is not new for the series — some parts have worked without a fixed limit before. Such drawdowns are not critical for the slow pace of horror.
The analysts' conclusions are unambiguous: a version for older consoles like PS4 is impossible. Requiem is too dependent on ray tracing, and redoing the lighting system would require huge costs. But Switch 2 is capable of pulling RTGI at the hardware level, which makes it a serious platform for current generation games.
Resident Evil Requiem on Switch 2 does not look as impressive as on PC or PlayStation 5 Pro, but tests show that Nintendo has a console ready for modern blockbusters.