Эмиль Пальяруло, ведущий дизайнер Bethesda по The Elder Scrolls 6, заявил, что перенос GTA VI стал «самым разумным решением Rockstar».
According to him, games of this scale require not only development time but also thorough polishing and bug fixing.
What do fans want: a game released ahead of time that doesn't meet expectations, or a 'turkey' (a metaphor for a dish that takes a long time to cook) that will be ready and delicious when it finally comes out?
He noted that examples like Cyberpunk 2077 and Fallout: New Vegas show how badly releasing an unfinished game can affect a studio's reputation. Games of this scale are created over years: Skyrim continues to receive ports 14 years after its release.
Pagliarulo confirmed that quality is more important than a quick release, including for The Elder Scrolls 6:
We will spend as much time as it takes to make the game great.