Recently, in the Access Granted podcast, the head of Battlestate Games studio, Nikita Buyanov, frankly spoke about the development philosophy of Escape from Tarkov. According to him, the team's goal is not to cause players simple "fun", but to provoke deep emotions through challenge and risk.
People really want to play such a game - something intellectual, complex, punishing, ruthless... Something that will truly shake their emotions, and not just entertain. Tarkov is created for satisfaction, not for fun. Not for joy. To give a chance to get satisfaction or to create a feeling of discomfort. That's what it is. Either you get everything, or nothing.
Earlier, Mr. Buyanov stated that he wants console players of Escape from Tarkov to suffer.