Escape from Tarkov should "satisfy, not delight," Nikita Buyanov explained

Escape from Tarkov should "satisfy, not delight," Nikita Buyanov explained

Новости 0 Источник: Battlestate Games / Escape from Tarkov
19:22

It's not often that studio heads openly say that their projects are designed to annoy players.

Recently, in the Access Granted podcast, the head of Battlestate Games studio, Nikita Buyanov, frankly spoke about the development philosophy of Escape from Tarkov. According to him, the team's goal is not to cause players simple "fun", but to provoke deep emotions through challenge and risk.

People really want to play such a game - something intellectual, complex, punishing, ruthless... Something that will truly shake their emotions, and not just entertain. Tarkov is created for satisfaction, not for fun. Not for joy. To give a chance to get satisfaction or to create a feeling of discomfort. That's what it is. Either you get everything, or nothing.
Nikita Buyanov, Battlestate Games

Earlier, Mr. Buyanov stated that he wants console players of Escape from Tarkov to suffer.


Escape from Tarkov

Escape from Tarkov

Шутер
2022 г.
To game page
run.code
19:22
Источники: Insider Gaming