The Elder Scrolls, Fallout, Starfield — in all Bethesda Game Studios games, gamers encounter all sorts of bugs. Some errors have become "traditional" and fan patches are released for the studio's projects at release.
Emil Pagliarulo, the creator of the modern installments of the Fallout franchise, recently spoke with Edge. He explained the reason for the numerous bugs at the release of Fallout 3, and it has not lost its relevance.
According to the developer, not only the human factor played a role here, but also Bethesda's desire to give players more freedom:
We were trying to do so much and we couldn't really grasp the complexity of the freedom we were trying to give the player and how it could screw everything up. There's also the human factor. As you delve deeper into development, people get tired. They make mistakes. And then, when you fix bugs, you have to be very careful — when you change one line of text, the graphics can explode somewhere.