DOOM Creator John Romero Didn't Just Play World of Warcraft - He Literally Lived in the MMORPG

DOOM Creator John Romero Didn't Just Play World of Warcraft - He Literally Lived in the MMORPG

Recently, a PC Gamer journalist interviewed the creator of DOOM. During the conversation, John Romero talked about the game in which he spent the most time.

In his opinion, his No. 1 game in terms of hours played is World of Warcraft. And the developer didn't just "play" it, he literally lived in Blizzard's MMORPG:

I think I spent over three thousand hours in WoW. God, I literally lived in that game every day for five years. Usually six hours a day. And on weekends — as long as I could stay awake. At that time, I was working on an MMO myself, so studying this game was extremely important for me — to understand why I want to do this, why I'm ready to endure all the difficulties, and what you're even thinking about every second while playing.
Blizzard Entertainment
Blizzard Entertainment

John Romero was a member of a raiding guild and did "everything":

I had five main characters with gear of different classes. And a total of ten characters. When you create a new one, you're essentially starting the game over, but I already knew how to optimize the playthrough. I could reach level six in half an hour.

According to Romero, developers should pay attention to projects like World of Warcraft and study the solutions used in them:

It's very important to look at such successful games and their systems as "battle-tested" solutions. The way they implemented it has been played by millions of players and has been maintained for years. It works. And for design, it's extremely important to consider such examples — not for direct copying, but to understand why it's done this way and how it functions.
World of Warcraft

World of Warcraft

Ролевая игра
23 Nov 2004 г.
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Boris Piletskiy
16 Feb 20:50