Daniel Vávra is closely following the creation of The Witcher 4. The author of the Kingdom Come: Deliverance series believes that developers could gain additional advantages by actively using AI.
The new material from "The Witcher" looks incredible! I'm impressed! Now imagine... What if the much-hated AI didn't take jobs away from programmers, but allowed many more people to create games like The Witcher 4? What if, thanks to it, CD Projekt could make a game many times larger and more complex with the same number of employees?
According to Vávra, the competent use of AI can significantly improve games.
A game that will be translated and voiced in all languages immediately after release will have a much more realistic world, many more quests, and non-player characters will have many more actions and animations, because the old, tedious motion capture will be a thing of the past. Instead of slow, weak games with AI, we will get more games like Crimson Desert, GTAVI, or W4, but we won't have to wait 10 years for each of them. And all this without crunch and without developers destroying themselves in the process (I know what I'm talking about).
Vávra added that the gaming industry has changed significantly: budgets are growing, projects are becoming more complex, so developers are looking for new tools to implement ambitious ideas. It is possible that Warhorse studio itself will use AI in future projects.
And all this for a fraction of the budget of modern AAA games. Because that's inevitable. In a world where everyone can create an AA-level game, the advantage will go to those who can make large games with previously unthinkable quality. Still sounds scary? Not to me. I have several ideas that were previously impossible to implement. Games bigger and more ambitious than KCD2. And riskier in terms of commercial success. Now it's possible.