Games are stuck in 2005. Developer accuses industry of stagnation

Games are stuck in 2005. Developer accuses industry of stagnation

Co-author of the hit Caves of Qud didn't hold back and sharply assessed the current state of the industry.

Brian Bucklew stated that despite the powerful technological leap, players are still getting projects based on outdated and repetitive patterns.

The Freehold Games developer points to the unused potential of PCs. According to him, video cards are loaded to the maximum, but modern multi-core processors and fast internet often idle during the game.

Most modern hits are built on repeatable and pre-set scripts. Instead of complex world simulation, large companies offer spectacular graphics, but in terms of mechanics, such projects are almost no different from shooters almost twenty years ago.

Caves of Qud
Caves of Qud

Bucklew emphasizes that his studio wants to change this. The following projects should fully utilize the capabilities of processors. The authors are betting on complex systems where events will be generated in real time with more freedom for the player.

A similar path was taken during the development of Caves of Qud. Initially, the game scared PC users with its incredible complexity, but twenty years later it appeared on smartphone screens.

Sources: PCGamer