Analyst Daniel Ahmad noted that the percentage of physical software may be underestimated due to the counting methodology.
Sony's new 2025 report revealed that digital sales and add-ons account for nearly half of PlayStation's revenue in the past fiscal year. Digital software and add-ons brought the company 49% of total revenue, highlighting the growing role of the digital ecosystem in Sony's gaming business.
According to the data, the share of add-ons in PlayStation's revenue was 29%. This includes microtransactions, in-game items, and other content. Another 20% of revenue came from digital games purchased through the PlayStation Network, including both first-party and third-party projects. Hardware (console sales) brought in 24%, and network services, such as the PlayStation Plus subscription, brought in 14%. The least significant category was physical copies of games — 3% of revenue.
However, analyst Daniel Ahmad noted that the percentage of physical software may be underestimated due to the counting methodology. This category only includes revenue from first-party games on discs and royalties from third-party projects, while the total number of physical copies of games sold in 2024 was 73 million, which is equivalent to 24% of total game sales. This makes the comparison of physical and digital sales not entirely complete, but the overall picture confirms the dominance of the digital direction.