Digital Sales and Add-ons Accounted for Nearly Half of PlayStation's Revenue in the Past Fiscal Year. Physical Copies Accounted for 3% of Sales

Digital Sales and Add-ons Accounted for Nearly Half of PlayStation's Revenue in the Past Fiscal Year. Physical Copies Accounted for 3% of Sales

0 Источник: Team ASOBI / Astro Bot
16 Sep 2025 06:02

Analyst Daniel Ahmad noted that the percentage of physical software may be underestimated due to the counting methodology.

Sony's new 2025 report revealed that digital sales and add-ons account for nearly half of PlayStation's revenue in the past fiscal year. Digital software and add-ons brought the company 49% of total revenue, highlighting the growing role of the digital ecosystem in Sony's gaming business.

According to the data, the share of add-ons in PlayStation's revenue was 29%. This includes microtransactions, in-game items, and other content. Another 20% of revenue came from digital games purchased through the PlayStation Network, including both first-party and third-party projects. Hardware (console sales) brought in 24%, and network services, such as the PlayStation Plus subscription, brought in 14%. The least significant category was physical copies of games - 3% of revenue.

However, analyst Daniel Ahmad noted that the percentage of physical software may be underestimated due to the counting methodology. This category only includes revenue from first-party games on discs and royalties from third-party projects, while the total number of physical copies of games sold in 2024 was 73 million, which is equivalent to 24% of total game sales. This makes the comparison of physical and digital sales not entirely complete, but the overall picture confirms the dominance of the digital direction.

run.code
16 Sep 2025 06:02
Sources: X (Twitter)