Judas' first appearance in 2022 gave players the impression that the game was very similar to BioShock. Ken Levine once again relied on a combination of firearms and superpowers in a dystopian science fiction world reminiscent of Rapture and Columbia.
But the developer emphasizes that, despite the obvious similarities, some elements of the new project will be "radically different." Levine spoke about this in an interview with MrMattyPlays on YouTube, where he discussed AI in games, the evolution of the industry over 30 years, and the features that define the Judas experience.
According to Levine, "there are parts of Judas that are more like BioShock, but there are also radically different ones." "Players have already noticed: a weapon in one hand, abilities in the other. We have an additional hacking mechanic that has hardly been shown yet," he explained. "But the way the game unfolds, how relationships are built, the design of the world, encounters and the choice of paths - all this is radically new." Levine adds: "This is probably the most radical shift since BioShock."
As for the details of the "radical" changes, we still have to wait for new information. It seems that part of the innovations will appear in the narrative: the story will be built as "narrative Lego", where key events are distributed throughout the game depending on the player's decisions. The team hopes that the audience will not be bothered by skipping some moments.
Judas does not yet have a release date, but Levine has already confirmed several features: inspiration from the Nemesis system from Middle-earth: Shadow of Mordor to create emotional connections with a small circle of characters and the "old school" principle - buying the game completely without microtransactions. All team decisions are aimed at storytelling and immersion in the game.