"Insider" claimed that GTA VI has failed certification on consoles 36 times - ex-Microsoft employee disputed his claim
The wait for release continues.
Recently, another "inside" piece of information went viral in the Grand Theft Auto VI community. This time, an old statement by user Ayershole attracted attention.
He positioned himself as a "person from the industry" who spoke with a Rockstar employee. This "insider" claimed that the postponement of GTA VI is due to significant technical problems - allegedly, the developers failed certification 36 times: "some projects failed the check 5, maybe 6 times, but more than 30 times in a row is just wild."
ferzetto, who has experience with certification at Microsoft, responded to this - he explained why Ayershole's information is not reliable:
I used to be involved in certification and oversaw this process at Microsoft - no game passes certification 36 times, not even close. Although, indeed, some projects submit a build knowing in advance that it will not pass, simply because they need to meet the schedule. But on average, in my experience, it's 2-3 checks. Of course, there are exceptions - 5 or 6, if I'm not mistaken. Sometimes games really come "hot", straight from the conveyor belt. Certification takes place at the very end of development, and I wouldn't say that "many" games, whether AAA or indie, are not fully content-ready for this stage. If you don't have content ready by the time of certification, you have serious problems. And finally, GTA 6 most likely only went through certification once, when they were still aiming for a May release. This guy is just talking nonsense.