No Evil, No Good: Clockwork Revolution Developers Focus on "Evil" Story Options
inXile calls the upcoming steampunk action RPG its "most ambitious game."
inXile founder and director Brian Fargo gave an interview in which he talked about the scope and philosophy of the project's development.
According to Fargo, Clockwork Revolution is the studio's most ambitious game to date, "about ten times" larger than previous projects. The reason is that the team is trying to bring the level of interactivity familiar from isometric role-playing games to the first-person role-playing action format.
Fargo emphasized the importance of alternative choices for the player. To this end, inXile is deliberately creating more content than can be seen in a single playthrough — about 30% more. This approach allows you to truly play different roles and archetypes: from a hero to an outright villain, or someone in between these extremes.
If all paths lead to the same outcome, the immersion is destroyed, and you begin to feel like you're just playing a game, not living in a world.
The developers pay special attention to the "evil" playthrough options and the consequences of such decisions. Fargo believes that without the ability to be truly bad, the player has no real freedom to be good: otherwise, he is simply being led along a predetermined path. All this is complemented, according to the head of the studio, by the team's rather dark sense of humor.
It is not yet known when Clockwork Revolution will be released.