An update has been released for Monster Hunter Wilds that the developers are calling a turning point for optimization. Data is now available that makes it possible to assess the effect in practice.
Monster Hunter Wilds launched on PC in a problematic state, which quickly affected its average rating on Steam. Alongside Borderlands 4, the game was called the most poorly optimized AAA release of 2025.
The situation has begun to improve. Capcom continues to work on the project's performance. The previous patch already delivered a noticeable boost, and update 1.040.03 improved the results even further.
This was shown by Daniel Owen in his new video. On an RTX 5060 Ti graphics card with 8 GB of VRAM, the gain compared with Title Update 3 is 16–20%. In the same scene, the frame rate increased from 68 to 81 fps with no noticeable loss in quality. The 1% low metric stands out in particular — it increased by 24–29%, and dips now stay at around 68 fps instead of the previous 55.
The update affected not only VRAM usage, but also CPU load. The situation resembles Dragon’s Dogma 2, where Capcom also struggled for a long time with excessive CPU load and solved the problem only several months after release.