
Single-player games risk disappearing: Former BioWare producer makes alarming statement
Mark Darrah, producer of Mass Effect, Dragon Age, and Anthem, stated that if the gaming industry does not abandon its reliance on games-as-a-service and microtransactions, high-budget single-player games could disappear from the market.
Mark Darrah, former producer of the Mass Effect, Dragon Age, and Anthem series, stated that the industry's excessive reliance on games-as-a-service and microtransactions threatens both developers and players. In his opinion, if the situation does not change, traditional AAA single-player games risk disappearing.
In a YouTube video, the BioWare veteran shared his perspective on the modern business model of the gaming industry, comparing it to the film market. Darrah believes that an excessive focus on microtransactions harms the market by artificially promoting some genres and hindering the development of other projects that find it harder to attract a mass audience.
The developer also warned about the consequences of large companies' dependence on games-as-a-service. According to him, if the industry does not find an alternative revenue model in the near future, and corporations continue to focus solely on service-based projects, then high-budget single-player games may eventually disappear.
Darrah noted that no one would want to live in a world where every new AAA game is created solely for the continuous extraction of money from players. He reminded that recent months have shown the inability of many games-as-a-service to sustain themselves in the market.
One solution, according to the developer, is to change how subscription services operate. In his opinion, games should regularly leave catalogs, similar to how films rotate on Netflix.

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