
Tekken Creator Harada Doesn't Find Dark Souls Difficult - Miyazaki's Creativity Manifests in Another Element of the Game
According to the fighting game author, the combat mechanics in Dark Souls are very simple.
Recently, Tekken creator Katsuhiro Harada decided to share his impressions of Dark Souls.
He noted that many people get fixated on the difficulty of the franchise's games, but he believes that Hidetaka Miyazaki's creativity manifests in something entirely different:
I believe that Miyazaki's true creativity is manifested in the world he created. (By the way, I personally think that Dark Souls has fairly simple combat mechanics, and I don't consider it a particularly difficult game.)
Harada said that he was directly involved with the Dark Souls and Elden Ring series as a general manager overseeing production and marketing (but he was not part of the development team itself). This gave him the opportunity to observe the growth of the FromSoftware team:
From this position, I can say that Dark Souls was not an "instant hit" – its success was the result of everything Miyazaki and his team had accumulated and developed in previous projects.
Katsuhiro Harada admitted that he is tired of people who, when comparing games, focus on numbers like "This project cost X billions and sold Y millions of copies" while completely ignoring the professional growth of developers:
There were too many such people – those who are unable to appreciate the journey and growth of the developers themselves. Anyone can look at the current numbers – they are available to everyone. Every time I heard such opinions, I thought: "This is exactly what you'd expect from someone who has never developed games themselves."
Harada also noted that many people do not learn from successful developers. Even if a person can adequately assess the path they have taken, "almost no one has even tried to understand the process by which developers gradually reached their current level."

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