Разработка Bully доводила до нервных срывов — под конец приходилось работать по 18 часов

Разработка Bully доводила до нервных срывов — под конец приходилось работать по 18 часов

Новости 0 Источник: Rockstar Games
02 Oct 20:54

Creating games is not easy; sometimes, you have to work under high pressure and to the point of exhaustion.

Recently, a former Rockstar environment artist shared his memories of working on Bully in a conversation with Retro Gamer. Creating the "school GTA" became a serious challenge for the team.

Andrew Wood said that there were serious crunches (overtime; this is generally typical for the studio's games). For him, memories of work are a mixture of love and hate:

"It was a fun, weird, hellish, chaotic, amazing time. I fondly remember the people, those times, and the crazy things we did after work, but then I think about the stress."

There were "constant internal conflicts in the team due to the constant stress from work" — several developers even had nervous breakdowns, but Andrew held on:

"It was difficult to work in such an environment, but I knew that Bully was worth it, so I endured."

At the end of Bully's development, we had to work "seven days a week, an average of 18 hours a day," which exhausted people. This led to a high turnover rate, but he decided to stay because he knew the project "would be special."

Bully: Scholarship Edition
Xbox 360 Wii

Bully: Scholarship Edition

Приключенческая игра
03 Mar 2008 г.
To game page
02 Oct 20:54
Источники: Сайт gamesradar

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