1C Game Studios continues to reveal some details of the production.
The developers of "Korea. IL-2 Series" recently presented a new diary dedicated to the creation of animations for aircraft components and guns, as well as animating contact with the surface.
For developers, an airplane is a mathematical object: the program works with different parameters, such as coordinates, its state, etc.:
"...the player sees a model on the screen and it should reflect what is happening to the aircraft in the program. Everything that can happen to the aircraft - the position of the mechanization, damage, deformation of the structure - is pre-drawn in the model, divided into separate events, and this is exactly the animation that is prepared in advance for the model."
The engineer's task is to "explain to the game" and link what is done in the code (calculated in physics and mathematics) with what has already been done in the model, for example, the position of the landing gear or flaps.