Former PlayStation head Shuhei Yoshida said that the hardware of the PlayStation has now reached its limit. He noted that the visual part of games has become so realistic that it is almost impossible to distinguish different AAA releases. Previously, Sony increased power and graphics with each generation, but now this approach does not work, and something new is needed.
Previously, Sony increased performance and graphics with each generation, but now this approach does not work, and something new is needed.
The gaming industry is now in a difficult position: the "hardware" is powerful on both PCs and consoles, the graphics in games are reaching their peak, and the limitation remains optimization, especially for Unreal Engine.
In an interview with the Skill Up podcast, Shuhei Yoshida spoke about the state of the PlayStation hardware. He admitted that he hardly notices the difference in visuals, whether it's ray tracing or other technologies.
"Obviously, they just can't do the same thing they used to do, which is increase graphics power and provide a high-end experience."
PlayStation 5 is already productive enough, and it is difficult to increase its capabilities. He praised the console's SSD, calling it a real breakthrough. Optimization remains a problem, but recent releases like Death Stranding 2 and Ghost of Yotei show that they are coping with this as well. Yoshida wants to see more innovation in the future.