Bethesda Doesn't Understand the Essence of Fallout and Turns It Into a Theme Park - Chris Avellone
Discussion of the second season of the Fallout series unexpectedly turned into an old debate about how well Bethesda understands the spirit of the franchise.
Fallout: New Vegas and Fallout 2 writer Chris Avellone responded to a fan's question on Twitter/X. The user noted that the series, approved by Todd Howard himself,"doesn't look like a project created by people who love Fallout at all."
"I don't think Bethesda hates Fallout. They just don't fully understand its roots - and maybe they don't care. They have the rights, and they just want to make their version of Fallout and turn it into the norm.
Usually, this results in a colorful but superficial theme park (with a couple of interesting exceptions like Far Harbor, Point Lookout - and I personally liked The Pitt). But many people like theme parks, so if people enjoy it - well, great.
Personally, I don't hate Bethesda. They have their strengths - for example, open worlds and exploration. But there are also weaknesses: the ability to tell linear stories in an open world and a complete misunderstanding of how the 'Speech' skill works. But every developer has their pros and cons."
Despite these comments, not all users share this view. The second season of the Fallout series is showing impressive results: on the Rotten Tomatoes aggregator, it has 97% positive reviews from critics and 96% from viewers - even higher than the first season (95%). Currently, four out of eight episodes have been released, and the season finale is scheduled for February 4.
Meanwhile, the release of the second season, which takes place in New Vegas, has only fueled interest in Fallout: New Vegas. Many consider this game the best part of the series, and against the backdrop of the series' success, there are increasingly reports that New Vegas and Fallout 3 may receive updated versions - following the example of last year's Oblivion remaster.