New Microsoft Technologies Offer Hope for Fixing Long-Standing Issues in The Witcher 3 and Cyberpunk 2077 - Fans Urge CDPR to Release Updates

New Microsoft Technologies Offer Hope for Fixing Long-Standing Issues in The Witcher 3 and Cyberpunk 2077 - Fans Urge CDPR to Release Updates

0 Источник: CD Projekt RED
04:45

Players believe that CDPR should prepare updates for the games with modern technologies.

Fans of CD Projekt RED recently drew attention to new technologies introduced by Microsoft. Thanks to Agility SDK 1.619 and Shader Model 6.9, some issues in the company's games, which players have long complained about, may be fixed.

Users, like NewsFromHell, are calling on CD Projekt RED to release an update for The Witcher 3: Wild Hunt — this could eliminate a number of performance drops and crashes when using ray tracing and HairWorks simultaneously:

Microsoft has officially released Shader Model 6.9 and the new DirectX 12 Agility SDK. It includes features like Opacity Micromaps, which make ray tracing of objects with high detail density, such as foliage and grass, significantly more efficient for the GPU. We all know that the next-gen DX12 version still suffers from excessive CPU load and frame pacing issues, even on the most powerful systems. I understand that CDPR is moving to Unreal Engine 5, but if they added support for this SDK, it would once and for all eliminate many of the remaining performance drops.
CD Projekt RED
CD Projekt RED

The technologies would also help Cyberpunk 2077, for example, to improve ray tracing performance.

User Evil.God appealed to CDPR:

I understand that support for the REDengine is being discontinued, but this game remains the benchmark for modern graphics, and the SDK update seems tailor-made for it. Now that Shader Execution Reordering (SER) is officially out, it can significantly optimize the processing of complex ray tracing and path tracing.

According to Evil.God, a patch for Cyberpunk 2077 with the integration of the new version of Agility SDK "would be a great farewell to REDengine" and would finally cement Cyberpunk 2077's status as a "benchmark of PC technologies."