After the NVIDIA presentation, where Starfield was shown as an example of DLSS 5, the technology sparked a wave of criticism. Players and developers claim that it interferes too much with the visual style of games. Bethesda decided to react.
Bethesda Game Studios emphasized that what was shown is only an early version of the technology. The studio stated that the teams will continue to adjust the lighting and final look so that it matches the developers' intent.
We appreciate your interest and analysis of the new DLSS 5 lighting. This is only a very early version, and our graphics teams will continue to adjust the lighting and final effect to make them look best in each game. All of this will be under the control of our artists and will be completely optional for players.
Bethesda separately noted that it is not about a simple filter, but about a technology that uses color data and motion vectors of each frame, embedded in the original 3D content.
The situation shows that NVIDIA and its partners still have to explain DLSS 5. Bethesda made it clear: the final look remains with the artists, and players will not be required to use the technology.