The Mafia franchise has its own path - developers against comparison with GTA

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For many years, games from the Mafia franchise have been labeled as competitors to Grand Theft Auto, with comparisons made regarding world design and gameplay mechanics. This began back with Mafia: The City of Lost Heaven (2002) and GTA III.

Last year, Mafia: The Old Country was released, and the developers at Hangar 13 studio once again faced a wave of comparisons with previous installments, as well as the upcoming Grand Theft Auto VI.

However, the creators of the new Mafia themselves do not engage in such comparisons, considering it an “internet story.” In an interview with IGN, studio president Nick Baynes explained that GTA does not influence Hangar 13's decisions:

I think our studio has its own path. Honestly, [comparisons with GTA] never come up in our conversations – neither as a benchmark, nor as a factor guiding our strategy, nor in any other way. Obviously, there's a lot of discussion around the game now because something new is coming out later this year! But, to be honest, I think it's an internet story. The studio doesn't pay attention to it.

 

Mafia: The Old Country game director Alex Cox explained the difference between Mafia and GTA in an interview:

They are different games, and over time they become even more different. Of course, if you trace the history of GTA and Mafia from around 2000–2002, when GTA III was released and consider the first Mafia, mechanically they were very similar games. But Mafia was always a little more focused on linear storytelling, unlike the “sandboxes” that Rockstar does best. Over time, Mafia became more about a linear story, so I don't think these games are fundamentally that similar – except that they share a common theme.

 

Earlier in August, the creators of Mafia: The Old Country returned to the game and presented a free update with technical improvements and a new feature, as well as a premium story expansion Man of Honor with a set of challenges for the Free Ride mode.

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