Today we talked to the developers of one of the most interesting games being developed in Russia — Lessaria: Fantasy Kingdom Sim, which is a direct continuation of Majesty's ideas.

The project authors talk about how the idea was born, why they had to choose between different development paths, and how the logic of the heroes is structured — from character progression to their behavior and artificial intelligence.

We discuss the role of neural networks in game creation, problems with AI degradation, and how developers find publishers. We raise questions about mistakes typical of indie teams, fundraising, and the importance (and at the same time, the limited usefulness) of media and bloggers in promotion. In the finale, we talk about the future of the project: multiplayer, release plans, and work experience between Minsk and St. Petersburg.

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You can find the timestamps for the video below
Editors
09 Nov 2024 00:00
Источники: Youtube-канал IXBT Games