
NVIDIA Updates RTX Remix and Adds Ray-Traced Physical Particle Support
Translated with AI from the Russian original.
NVIDIA continues to develop the RTX Remix initiative and has introduced new tools for developers and enthusiasts.
NVIDIA has released an update to RTX Remix, a platform for modding classic games with ray tracing support. The editor has been enhanced with an advanced particle system, allowing modders to completely rework visual effects: from fire and smoke to energy projectiles, as seen in Portal RTX.
The innovation makes it possible to replace outdated 20-year-old sprites with ray-traced and physically interactive particles. These effects cast shadows, reflect in the environment, react to collisions with objects, and can be used en masse without a significant drop in performance. An example is the Antlion from Half-Life 2 RTX, a scene that contains up to 100,000 active particles.
The Half-Life 2 RTX example also demonstrates how the new system can be used to rework fire effects: the flame becomes "alive," sparks fly out of it, and smoke gradually rises into the sky. All parameters-size, color, density, behavior-can be adjusted manually in real time via the Alt+X interface.
For advanced users, the RTX Remix Toolkit is available-a full-fledged editor with advanced features. It was used to create the best projects in the RTX Remix Mod Contest, whose winners received $60,000. Among the noted mods are remasters of Painkiller, Vampire: The Masquerade - Bloodlines, I-Ninja, and Call of Duty 2.
To date, RTX Remix supports over 165 games. The community is actively developing: 237 modding projects have already been launched, and the total number of downloads has exceeded 2 million.
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