The online presence of the looter-shooter on PC has exceeded 200 thousand people (at the time of writing).
A few hours after the release of Borderlands 4, the online presence of the new looter-shooter from Gearbox exceeded 200 thousand souls — and this is only on PC. Before that, the record belonged to Borderlands 2, which was played by almost 125 thousand people at its peak.
The game has mixed reviews. At the time of writing, less than half of the more than 1,100 reviews are positive.
Players are extremely unhappy with the optimization. People complain that a stable 60 frames per second cannot be achieved even on relatively powerful configurations.
Two crashes in 25 minutes. Thank you, but for that kind of money I'm not going to be a tester. R7 9800x3d + 5080.
Unreal Engine is a cancerous tumor on the body of the gaming industry. I was ready to play even on the lowest settings, just to have a stable frame rate and no input lag, but this is complete ***.
9950X3D + 3080Ti = 70 fps on minimum settings with DLSS enabled, with drops to 50 when enemies appear. Turning off DLSS = 40-50 fps. Turning on frame generation = input lag feels like 300ms+, it becomes difficult to hit a mob almost point-blank). Absolutely unplayable, thanks Gaben for the opportunity to return this garbage .