Konami believes the series needs to evolve.
In October 2022, Konami ended a multi-year hiatus in the development of the Silent Hill franchise, simultaneously announcing three projects: a remake of Silent Hill 2 (2001), a completely new Silent Hill f, set in 1960s Japan, and a mysterious spin-off Silent Hill: Townfall from Screen Burn studio (formerly No Code). Two of these projects have already been released, and series producer Motoi Okamoto shared his thoughts on the strategy behind these announcements and why Konami decided to present three games at once, despite the risks.
Three years ago, in 2022, we announced Silent Hill 2, Silent Hill f, and Silent Hill: Townfall. We didn't want to limit ourselves to just one remake to simply "test the waters." We wanted to show how serious we are about reviving the series. Only the announcement of new games allows you to see the future of the series. Players won't get involved in a project if they don't feel it has a future. If a company takes a wait-and-see approach, so will the players.
Okamoto also noted that remakes tend to attract only half of the old fans.
If you don't create a remake with both new and old players in mind, the audience won't grow.