Today it's hard to believe that "The Witcher 3: Wild Hunt", one of the most influential games in history, once raised doubts. But, as Adam Badowski from CD Projekt said in an interview, few believed in its success at an early stage.
During the first presentations of the project concept, investors and publishers were not convinced that it was possible to combine a cinematic plot with an open world.
Some really didn't believe that it would be possible to combine history and film-like storytelling with an open world structure.
Partners expected something new in the gameplay, but saw only a standard set: battles, leveling and magic. In their opinion, it didn't look revolutionary.
The CD Projekt team believed that the strength of the game was in the story and emotional depth, not in the combat system. Instead of breaking the idea down into pieces, Badowski sought to inspire and arouse interest.
When "Wild Hunt" received dozens of 9s and 10s out of 10 after its release, the studio was overwhelmed with delight.
That's when we became a real team.
Now no one doubts that telling the story of Geralt was one of the best decisions in the history of the industry.