After 17 Years, Rockstar's Console Racing Game is Being Ported to PC — Fan Version of Midnight Club Los Angeles in Development

After 17 Years, Rockstar's Console Racing Game is Being Ported to PC — Fan Version of Midnight Club Los Angeles in Development

Новости 0 Источник: Rockstar Games
12 Nov 19:30

The studio was involved in the production of not only Grand Theft Auto and RDR.

Many know Rockstar Games for the GTA and Red Dead Redemption franchises, but the studio previously also presented racing games.

Recently, one of them was remembered again – a modder under the nickname AMZxs reminded about the development of a PC port of Midnight Club Los Angeles. The game was released in 2008 for Xbox 360 and PlayStation 3 consoles.

Work continues, and AMZxs talked about the current status of the project – he is trying to make the instructions (game code) work correctly:

Currently, the project is still in the "troubleshooting" stage. I've been working on it quite actively lately and have made a lot of progress, for example, I've solved several problems with PowerPC instructions that were missing or problematic. I made changes to the code for better understanding, and also created a kind of solver for "runaway instruction" problems

He explained what he means by "runaway instruction":

...it's the "black sheep" of the code that causes our program to get lost. There are two main types. The first is Unknown, which occurs when the program encounters an instruction it has never seen before and stops. In this case, trace.txt acts as an "anonymous hint" that tells us where the instruction was last seen so we can implement it. The second type is Runaway, which is an instruction that tries to escape from its "cage" (function); for this case, our jump_errors.txt report tells us: "the cage is too small, it needs a cage of exactly that size so it doesn't escape", and then we go to .toml and increase its size.

AMZxs is now looking for people who understand programming to try to speed up the work on the PC port of Midnight Club Los Angeles, as "there is still a lot to do before this project finally becomes playable."

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Boris Piletskiy
12 Nov 19:30
Источники: Пост на Reddit