The new console retains the capabilities of the first version but adds unique features, including "mouse" mode control. But in Requiem, the team decided to abandon it. The reason is lengthy tests that did not yield the expected results.
Producer Masato Kumazawa said that the developers worked on controls using the Joy-Con so that players could aim like a pointer. But after implementation, the function did not work correctly: accuracy was not combined with the rhythm and requirements of horror survival. To avoid inconvenience, the developers chose a gyroscope, which is more intuitive and suitable for the game.
Kumazawa noted that development on Switch 2 went smoothly thanks to experience with previous installments on Switch and PC. The new console provided a more controlled environment, simplifying optimization. The main challenge was precisely in trying to implement mouse control, which was removed after testing.
The Switch 2 version will offer two aiming alternatives: the right analog stick for the traditional approach and a motion sensor for more precise control. It is not yet known whether the gyroscope will be available on PS5 and other platforms.