After 19 Years, Garry's Mod Fixed NPC Weapons and Added High-Tech Water

After 19 Years, Garry's Mod Fixed NPC Weapons and Added High-Tech Water

Новости 0 Источник: Facepunch Studios, Valve
17 Nov 05:45

Developers continue to gradually improve the sandbox game.

The authors of Garry's Mod presented the November development diary and talked about a major update. The project is becoming more technological, and long-standing problems are gradually being solved.

A solution has been found to improve NPC interaction with weapons:

From the very beginning of Garry's Mod, there was a long-standing problem: the support for weapons used by NPCs was insufficient, especially when NPCs used weapons they never used in Half-Life 2. This update finally solves these problems.
  • NPCs will not assume the T-pose when attempting to use non-standard weapons, such as "Metro Cops" (Civil Protection) using RPGs or AR2s.
  • Alliance soldiers can not only use all built-in weapons without problems, but also run and chase the player without weapons. Citizens no longer stand up to shoot while crouching.
  • Now more NPCs can use weapons, which "provides more opportunities than ever before."
Facepunch Studios, Valve
Facepunch Studios, Valve

Faceposer (for adjusting facial expressions) received several minor improvements with the ability to randomize or clear only a specific category of sliders:

Facepunch Studios, Valve
Facepunch Studios, Valve

New water effects have been introduced — water rendering functions from new games on the Source Engine have been added:

[The update] includes flow maps, lighting maps, and the ability to reflect a three-dimensional skybox. This improves compatibility with games that can be mounted, and also allows cartographers to use these new features in their maps.
Facepunch Studios, Valve
Facepunch Studios, Valve
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17 Nov 05:45