The mobile adaptation of Destiny by Bungie and NetEase had a successful launch, but three months after release, the metrics are declining, and player interest in the project is rapidly decreasing.
Since the release of Destiny: Rising, three months have passed, and according to estimates from the analytical platform Appmagic, the mobile version has brought Bungie and NetEase about $12 million in revenue. The total number of downloads since the global launch on August 28 has exceeded 4.4 million, and the peak of daily revenue occurred in early September, when the game was earning up to $319 thousand per day.
However, the situation has now changed. Daily revenue has decreased to approximately $25 thousand, and the second season, which started in early November, did not meet expectations. Players complain about the lack of new content and stagnation: since the release, no new locations or full-fledged raids have appeared, the plot hardly develops, and developers are only actively adding cosmetic items. As a result, audience activity is rapidly declining.
On Reddit, there are increasingly frequent reports that it is impossible to assemble a team in multiplayer modes even after 15–20 minutes of waiting.
According to analysts at Mobilegamer.biz, the drop in revenue is not only due to content stagnation but also to the fact that monetization turned out to be "too lenient." The gap between paying and F2P players is minimal, and the advantages of donating are disabled in some content, which discourages players from spending money in the game.
In November 2025, NetEase, which is responsible for the mobile version, acknowledged the existence of a number of problems and stated that it is working to fix them. The first major update, which should address some of the accumulated issues, is expected in early 2026. However, fans fear that the project will "die" sooner and are urging developers to speed up.