Russian-speaking readers can now learn how difficult it is to be a game writer, how to conduct playtests, and what to pay attention to during localization and voice acting, as the book "How Games Are Written: Theory, Cases, and Practice for a Game Writer" has been released.
The publishing house "Bombora" has announced the release of Hanna Niklin's book "How Games Are Written: Theory, Cases, and Practice for a Game Writer." Those who want to purchase it will have to pay 1899 rubles.
The book is a practical guide to the profession with an emphasis on indie development and working within studios. It is structured as a "toolbox" — from terms and formats of game text to questions of structure, rhythm, feedback, and team processes.
Hanna Niklin, the writer of Mutazione, tried to talk about the craft that usually remains behind the scenes. The author showed how writers make player choices meaningful, emotions genuine, and stories so captivating that they hold attention until the very end.
The publication will surely be useful to students — future game designers and narrativists, independent developers, and anyone interested in storytelling in games.