Digital Foundry has presented its predictions for graphics trends in the coming years - in the context of NVIDIA's Multi Frame Generation technology.
According to DF, the future of graphics is upscaling and Frame Generation. Upscaling, as noted, already looks better than native rendering for many players. Frame Generation, despite the controversy, will become widespread and in the new generation of consoles, including PS6.
The editor-in-chief of Digital Foundry stated:
Frame generation is facing a lot of resistance, like upscaling used to, but, sorry, it's already happening. Frame generation is becoming a key element of the GPU and the entire new generation. Mainly because the cost of producing GPUs is increasing, the cost of silicon is increasing. We will increasingly rely on machine learning to achieve higher frame rates.
The editors also noted NVIDIA G-Sync Pulsar displays with frequencies up to 1000 Hz – Frame Generation will be required to unlock their potential.
In one of the tests, DF showed that the input lag with Frame Generation enabled is sometimes lower than without it – due to the simultaneous operation of NVIDIA Reflex.
At the same time, concerns are being raised: developers are already saying that using FG from a base of 15 FPS to 30 FPS is acceptable. This means that the new generation of consoles risks regularly offering 30 FPS with an "upgrade" to 60 FPS via Frame Generation.