The claim amounts to almost $2.5 billion.
In the UK, the hearing of a high-profile class-action lawsuit against Sony and its gaming division, PlayStation, has begun. The case, known as "PlayStation You Owe Us," was filed in 2022 by consumer rights advocate Alex Neill and concerns the company's alleged monopoly on digital game distribution through the PlayStation Store.
At the first hearing, the plaintiffs' lawyer, Mr. Palmer, presented an opening statement.
Initially, the claim amounted to around £5 billion, then increased to £6.3 billion in 2023, but was reduced to £1.49 billion before the start of the proceedings. Including 8% annual interest, the total claim amounts to £1.971 billion, which is more than $2.5 billion.
If the court sides with the plaintiffs, approximately 12.2 million PlayStation owners in the UK who purchased digital games or add-ons from the company's store between August 19, 2016, and February 12, 2026, may be eligible for compensation. The payout for each user could range from £100 to £162.
The plaintiffs argue that Sony illegally monopolized the digital distribution of games on PlayStation consoles and used this position to inflate prices. According to the prosecution, users may have overpaid about 20% for digital versions of games.
A key element of the case is the contract with developers — Game Developer Publishing Agreement (GDPA).
According to the lawsuit:
- Clause 9.2.1 requires digital products to be distributed exclusively through PSN, prohibiting alternative stores
- Clause 15.2.2 gives Sony the sole right to set retail prices for digital content
- The company adheres to a standard 30% commission, which has been in effect since the platform's launch
The plaintiffs believe that the combination of exclusive distribution and full control over prices is an abuse of a dominant position and violates UK and EU competition rules.
The company, in turn, insists that it is not about a store monopoly, but about competition between gaming systems. According to Sony, users choose between PlayStation and Xbox consoles, so the market should be considered as a single "gaming systems market," where there is full competition.
The plaintiff argues that this logic does not work because buyers cannot predict the full cost of owning a console in advance.
At the time of purchase, it is impossible to predict:
- prices of future games
- duration of console generation
- number of add-ons purchased
- future pricing policy of stores
Therefore, the choice of console cannot serve as a real limiter of the digital store's pricing policy.
During the opening statement, internal company documents from 2009–2024 were presented, which, according to the plaintiffs, show that Sony was aware of the value of its monopoly and actively defended it.
Among the examples given:
- 2009 — publishers like Ubisoft and Electronic Arts asked for permission to sell digital versions of PlayStation games through their own stores, but were refused
- 2019 — an internal analysis considered the "worst-case scenario" in which digital distribution would become competitive. Threats included falling prices, lower margins, and loss of control over the PlayStation Plus service
- 2023 — documents compared the PlayStation Store to Steam, acknowledging the lag in recommendation features, tools for publishers, and the game discovery system
The plaintiffs argue that the lack of competition may have led to a lower level of innovation in the store itself.