Players in Crimson Desert are gradually exploring the world and noting the developers' attention to detail.
Some have noticed that the game world reflects the progress of construction: the model does not instantly transform from a "foundation" into a finished structure — it gradually goes through several stages.
This system has been implemented not only for ordinary buildings, but also for statues.
The water in Crimson Desert also turned out to be very detailed. An environment artist who worked on Red Dead Redemption 2 studied it and shared his observations.
The developers decided to use a "live simulation." Games usually use flow maps: they indicate the "direction of movement" of water, like a compass. Almost always, these maps are "baked" in advance, and subsequent interaction with water is calculated separately through physics and visual effects. In this case, if the developer moves a stone, the entire "flow map" will break.
Usually in games, rivers look like "inclined ribbons", but in reality, a river is most often a series of "steps", which is reflected in the game.
Real water strives for a horizontal position, and this is reproduced in Crimson Desert. The artist walked along the river and, with the help of ReShade, showed that it consists of different sections, which are an alternation of cascades and gentle sections.