Bethesda reprimanded Chris Avellone for his promise of a stable 30 FPS in Fallout: New Vegas

NewsИсточник: Obsidian Entertainment, Bethesda Softworks

Fallout: New Vegas writer Chris Avellone recently spoke with TKs-Mantis and shared memories of working on the game.

In those years, Chris Avellone was giving interviews, and at one point he was asked whether FNV would run at a stable 30 FPS. He answered in the affirmative, and was very surprised afterward — Bethesda began reprimanding him:

I was giving an interview and was asked: "Will New Vegas run at 30 FPS?". From my point of view, it is completely unacceptable for a game not to run at 30 FPS. So I said: "yes, it will." And, to my surprise, at a meeting with Bethesda their technical director started reprimanding me along the lines of: "You should not have said that."
Talking Fallout with Chris Avellone

In Avellone's opinion, the one who should have been reprimanded at the time was the technical director whose engine could not deliver a stable 30 FPS:

So I am sitting there, listening to this, and I have only one thought in my head: "Why do you even have a ****** engine that cannot deliver a stable 30 FPS, while you consider it your calling card and hold the title of director of technology?" It really got under my skin. I just sat there, smiled, and endured it.

Avellone added that he had heard from acquaintances about problems with the Gamebryo engine:

But overall, this was one of the fundamental shortcomings of their technology. I know programmers who worked at Bethesda, and they say that under the hood the engine is a complete mess. And this whole 30 FPS story is already on Bethesda. Back then I thought: "Seriously? I am not the one who should be reprimanded — you should be reprimanded for this."