
Blizzard is developing "tons" of new projects, including Diablo and StarCraft - insider
The journalist doubts that specialists will be able to do their job well if they are not confident in keeping their jobs.
It recently became known about another round of layoffs at Xbox. The decision was made to cut more than 3000 people, and the studios Compulsion Games and Double Fine will become independent.
Journalist Jason Schreier decided to share his thoughts on the past events. In a new video, he touched upon the state of affairs at Blizzard.
In his opinion, the company is now in an "interesting situation." Developers have managed to regain momentum for many of their franchises that were not doing very well before:
[…] especially Overwatch — it's in a much better state now than it was a year or two ago. World of Warcraft is also doing quite well: it still has millions of subscribers, and the game continues to bring in huge money. Diablo is also showing good results. I'm not sure if they achieved exactly the numbers they were hoping for with Diablo IV and the expansions, but it's still a successful game that brings in profit.
According to Schreier, Blizzard is currently preparing "tons" of new projects for its franchises:
They have a ton of new projects in development: new content for Diablo, and not only that. I've already talked and written about a StarCraft shooter that's in development. In general, a lot of interesting things are happening at Blizzard right now.
However, the journalist noted that people now "have to continue working on all these projects without knowing if they will have jobs in three months." In his opinion, this is a very difficult and cruel situation:
I believe that making video games is incredibly difficult. If there's any overarching thought throughout all my work over the years, it's that game development is an extremely complex process, more complex than people think or realize, unless they've done it themselves or talked to those who do. Essentially, game development combines all the most difficult aspects of creating art and all the most difficult aspects of software development.
Schreier believes that in such conditions of uncertainty — when a specialist does not know if they will have a job — it is "almost impossible to do quality creative work."

Комментарии