Lacks the elegance of FromSoftware. Critics' opinions on Lords of the Fallen are divided

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Translated with AI from the Russian original.

Some reviewers praise the new “soulslike” for its atmosphere and dual-world mechanics, while others are dissatisfied with difficulty spikes

Today, the review embargo for Lords of the Fallen lifted. Reviewers gave a mixed reception to the new “soulslike” from studio Hexworks, praising its atmosphere and unusual dual-world jumping mechanic, while criticizing the excessive number of enemies in levels as well as severe difficulty spikes in boss fights. 

Some critics note that at a certain point, the pacing is thrown off so heavily that playing becomes not very enjoyable.

“Lacking the elegance of FromSoftware, Lords of the Fallen piles on Souls clichés and disappoints with technical issues,” — Eurogamer, 2 / 5.

“Despite engaging gameplay, a stunning world, and a unique dual-world mechanic, by the time I reached the credits 48 hours in, I was very glad to be done,” — Game Informer, 6 / 10.

“The most interesting boss fights in the genre are marred by completely misplaced difficulty spikes,” — PC Gamer, 79 / 100.

At the time of writing, the game holds a score of 71 out of 100 on OpenCritic and 75 out of 100 on Metacritic.

(news cover source: Hexworks)

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