The creator of the original Fallout, Tim Cain, admitted that he would have made the game differently than Bethesda, but noted the huge growth of the series under the studio's management.
The classic installments are known for their harsh mechanics and complex rules, which makes them difficult for newcomers. Bethesda changed everything with the release of Fallout 3, translating the game into 3D and making it more accessible to a wide audience. This approach allowed the series to reach the level of multiple platinum sales.
Bethesda's games are often criticized for simplification — for example, Fallout 4 lacks a skill system. But even Cain believes the studio did the right thing. In an interview with The Evil Eye YouTube channel, he said:
"To be fair, Bethesda took a small franchise that once sold reasonably well and turned it into a huge franchise. So they were clearly doing something right. I think if I had continued working on Fallout, it would have looked different. And I'm not sure it would have gotten so big. They made a lot of smart choices to attract more people than the first two games."
According to media reports, Bethesda is preparing several Fallout projects, including a Fallout 3 remaster and a special edition of Fallout 4 for the game's tenth anniversary, timed to coincide with the release of the second season of the series.