Where Winds Meet is released today, but early feedback shows that the release was clearly rushed. Reviews appeared in advance and boil down to an average score of about 71%. However, the scores vary: some journalists give it 9.5 out of 10, while others lower the bar to 5.5 out of 10.
Despite the range of opinions, attention to the project is enormous — the developers reported that over 10 million players registered before the release. The public was waiting for a "Chinese mix of Assassin’s Creed Ghost of Tsushima in the world of Wuxia," but questions remain.
Critics praise the scale and atmosphere: large territories, changeable weather, bright animations, and spectacular fights. They also highlight the variety of activities: exploration, climbing, battles with large enemies, and flexible character development. The combat system, based on martial arts and precise parrying, makes a good impression, and the music and visual style emphasize the epic mood.
But the downsides are also visible. Reviews often mention technical problems and frame rate drops. Some did not like the disjointed pace of the plot and the overload of mechanics. The interface is called confusing, and individual elements, such as the inventory or crafting, are incomplete. There are also complaints about dialogues with localization issues.
Early reviews make it clear that Where Winds Meet is a project with great potential, but not without noticeable flaws. The game impresses with its scale and atmosphere, but the technical side sometimes lets it down. Those looking for an open-world adventure with the spirit of Asian cinema should give it a try, but without high expectations of a "Ghost of Tsushima successor."