Starfield was an ambitious game from the start, admits Emil Pagliarulo from Bethesda Game Studios. The studio, which has long specialized in fantasy and post-apocalypse, decided to create a space role-playing game, although it had no previous experience in the "space simulator" genre.
In an interview, Pagliarulo noted that creating Starfield was a risky decision, but such challenges have always inspired Bethesda. For developers, ambition has become the foundation of the studio, even if it meant diving into uncharted waters. Instead of considering player opinions or predicting sales, the team focused on creativity and creating a game that would capture their imagination.
Pagliarulo also emphasized that thoughts about millions of future players can paralyze the creative process. Therefore Bethesda tries to add content to the game as quickly as possible, test it and ruthlessly remove unnecessary elements, even if it means throwing away months of work.
Despite mixed reviews after release, the developers are confident that they have created exactly the game they intended. For Bethesda, this was an experiment, a risk and a kind of statement about their approach to creating games, even if not all players appreciated the result.