Fallout 3 creator explained why he's glad the game's world turned out so sparse and desolate

Fallout 3 creator explained why he's glad the game's world turned out so sparse and desolate

0 Источник: Bethesda Game Studios, Bethesda Softworks
09 Jan 21:00

To work on the new installment of the franchise, the artists returned to the original game.

Recently, lead artist Istvan Peli from Bethesda spoke with Edge. He talked about working on Fallout 3.

Peli was responsible for most of the visual design of the game. To find references, he went back to the beginning - he studied the cover of the original Fallout 1:

The original Fallout 1 box art with the power armor was iconic. For me, that was Fallout. So that was the first asset. The next iconic thing was the Pip-Boy. In the early games, it was something abstract. But we wanted to make it a real physical device that you wear on your wrist. Then it was the Vault Dweller suit's turn...
Bethesda Game Studios, Bethesda Softworks
Bethesda Game Studios, Bethesda Softworks

Istvan Peli explained the vision of the world: the developers wanted to present a desolate landscape and "therefore decided that Washington was badly damaged. Everything was dead, dead, dead":

Compared to our later games, [in Fallout 3] everything is much more deserted - but I think this helps to reinforce the feeling that humanity is barely holding on. The world is a bit chaotic, there are many inconsistencies. However, I like it because it mimics the real world. The world we live in is not homogeneous - there is some randomness in it.

The artist's favorite location in Fallout 3 is Springvale, which the player sees when they first leave the Vault:

There's a small elementary school here. There's a Red Rocket gas station. It's like the embodiment of a typical suburban area, completely destroyed. This was exactly what was needed to present the main idea - a nightmarish vision of the American utopia.
Fallout 3

Fallout 3

Ролевая игра
28 Oct 2008 г.
To game page
Boris Piletskiy
09 Jan 21:00