But Pearl Abyss is in no rush to name the exact playtime.
Pearl Abyss studio continues to share new details about Crimson Desert. After the release of the first video dedicated to gameplay mechanics, the developers also spoke with journalist and blogger Destin Legarie. In the interview, the project's PR director Will Powers touched on the game's length — but without specific numbers.
According to Powers, he deliberately avoids naming the exact completion time. The reason is simple: such figures often provoke a negative reaction from different categories of players. Some may be put off by a game that is too \"long\" due to a lack of free time, while others, on the contrary, may find the stated scope insufficient. Instead, the developer emphasizes the scale of the project: the story campaign makes up only a small part of all the content.
Powers noted that even after the end credits in Crimson Desert, a huge number of activities remain. He gave a personal example — he spent about 50 hours barely touching the main story, instead engaging in side activities: gathering resources, crafting, upgrading weapons, and testing systems. At the same time, the developers deliberately abandoned a rigid link between progression and mastery level: enemy difficulty is fixed, and the player can overcome challenges either through skill or through persistent grinding.