In April, thanks to the publication of "Good Level Design: A Handbook for Game Level Development," readers will understand how to manage a gamer's attention and avoid irritating them. They will also learn the essence of the art of guiding a player and how to create spaces that you want to explore to the end.
Employees of the "Bombora" publishing house announced the opening of pre-orders for "Good Level Design: A Handbook for Game Level Development" by Vasily Skobelev.
In some stores, it can now be purchased for 1829 rubles. The author of the book tried to explain to readers how to create exciting game spaces that capture attention and hold interest.
The publication contains all sorts of practical advice, examples from various games, and material suitable not only for active game designers, but also for ordinary users.
Vasily Skobelev is a level designer who participated in the creation of games of various genres: from the mobile runner Vector to shooters like Atomic Heart and War Robots: Frontiers.
The start of sales of "Good Level Design: A Handbook for Game Level Development" is scheduled for April 2026.