Experts at Digital Foundry have examined the PC version of Crimson Desert and shared their thoughts on the project's visuals. They highlighted the NVIDIA DLSS Ray Reconstruction / AMD FSR Ray Regeneration options.
The "ray reconstruction" technology can drastically change the image:
Now, dense, sharply defined shadows appear under pipes and awnings, and directional lighting returns to the scene, making objects look organic in their environment. And it's not just about shadows — localized lighting and reflection quality are also improved.
A Digital Foundry specialist clarified that it's not just about static lighting:
Both of these machine learning systems eliminate the "grainy" effect and ghosting [residual traces] that previously occurred with a low number of rays in reflections on moving surfaces. With a standard denoiser, water reflections looked as if they were working at a reduced frame rate due to ghosting from previous frames. Switching to ML-denoising solves these problems, making the image more responsive and stable. You can also notice higher quality light from emitting sources. The effect is so significant that it effectively creates an ultra-high quality lighting mode, available only on PCs with ML-denoising support.