"It will be a completely different game": Cyberpunk 2 Creative Director spoke out against third-person cutscenes

NewsИсточник: CD Projekt RED
19:51

In Cyberpunk 2077, developers offered players to watch cutscenes from a first-person perspective. However, not everyone appreciated this creative decision, and there is a certain demand for a third-person view.

Currently, CD Projekt RED is developing a new installment, which is still known under the working title Cyberpunk 2. Periodically, players online discuss whether developers should add an alternative camera for cutscenes.

Igor Sarzynski, the creative director of Cyberpunk 2, decided to comment on this topic. In his opinion, if cutscenes with such a camera were used "only occasionally," it would look bad, and if all scenes were made in this style, it would result in "a completely different game":

Another forum thread about how third-person cutscenes would make the game better. I wish someone would finally be specific – which interactive first-person scenes would be better off as non-interactive "old-school" cutscenes? Not to mention, if you do third-person cutscenes "only occasionally," it would look extremely unnatural, I guarantee you. And doing all scenes in third-person is, essentially, a completely different game.

Igor Sarzynski also published a schematic comparison of the largest cutscenes in The Witcher 3 and Cyberpunk 2077. The developer spoke about the scale of the work done:

And finally, regarding the "whining of the cinematic director for CP2077": making interactive, non-linear scenes in real-time without editing cuts, with camera control and often with the ability to move, is three times more difficult and expensive than classic cutscenes. If we wanted to reduce the scale, we would have made scenes in the W3 style.

The original Cyberpunk 2077 is enjoying great popularity this summer – thanks to a large discount, teasers for the anime Cyberpunk: Edgerunners 2, and other marketing campaigns.

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