The book "Up, Down, Up" has gone to layout: stories of successes and failures in game development

The book "Up, Down, Up" has gone to layout: stories of successes and failures in game development

Readers from Russia interested in the inner workings of game development and how companies survive crises should gradually get ready for the opening of pre-orders for the book "Up, Down, Up" by Kim Nordstrom.

Representatives of the Bombora publishing house reported that the book "Up, Down, Up" ("UP DOWN UP: Why Some Game Companies Succeed, While Others Fail"), which serves as a kind of game development cheat sheet, has already gone to layout.

The book's author and industry veteran Kim Nordstrom spent two years gathering insider accounts from a hundred executives of major studios, and also spoke with people shaping the modern world of gaming.

Thanks to this publication, readers will learn the true stories of high-profile triumphs and painful failures firsthand. The creators of Zynga, The Sims, Rovio, and Grinding Gear Games shared their experience.

 Kristian Segerstrale — CEO of Super Evil Megacorp, Fredrik Wester — CEO of Paradox Interactive, Samuli Syvahuoko — founding partner of Sisu Game Ventures, Ilkka Paananen — CEO of Supercell, Mattias Lilja — COO of Paradox Interactive, David Polfeldt — former CEO of Massive Entertainment
Kristian Segerstrale — CEO of Super Evil Megacorp, Fredrik Wester — CEO of Paradox Interactive, Samuli Syvahuoko — founding partner of Sisu Game Ventures, Ilkka Paananen — CEO of Supercell, Mattias Lilja — COO of Paradox Interactive, David Polfeldt — former CEO of Massive Entertainment

This book will surely interest those who want to look behind the scenes of the gaming business and understand how companies weather storms and crises. Pre-orders for "Up, Down, Up" will open soon.

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