Less than 120 frames per second: Players question Halo: Campaign Evolved PC performance

NewsИсточник: Halo: Campaign Evolved
11 Jun 21:49

The developers abandoned the Slipspace engine in favor of Unreal Engine 5.

Halo Studios continues to prepare Halo: Campaign Evolved for release, but new demonstrations of the game have raised questions about its technical state. Previously, part of the community was skeptical about the developers' decision to abandon their proprietary Slipspace Engine in favor of Unreal Engine 5, and fresh tests show that these fears may not have been unfounded.

In a new preview, blogger Jackfrags demonstrated a build of the game running on a system with an AMD Ryzen 9 9950X3D processor and an NVIDIA RTX 5090 graphics card — the most powerful consumer GPU on the market. At 1440p resolution, maximum graphics settings, and using DLAA technology without upscaling, performance mostly stayed at 90–100 frames per second. Only in enclosed spaces did the frame rate rise to 120 fps, which many players consider an unexpectedly low result for such a configuration.

The data obtained also provides a new perspective on the game's official system requirements. For 4K at 60 fps on ultra settings, the developers recommend an RTX 4080-level graphics card and 32 GB of RAM. However, testing results indicate that to achieve such performance, users will likely have to actively use image scaling technologies such as DLSS, AMD FSR, or Intel XeSS. Owners of less powerful systems will most likely need to further reduce graphics settings and resort to frame generation.

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