
Creators of potato peeling simulator accused of copying another game using AI technologies
Recently, Polish indie developer Rado Klasa started complaining on social media. According to him, Golden Horn Studios stole his idea for the potato peeling simulator game 1,000,000 Potatoes.
Allegedly, Radoslaw's idea is the basis for the new project Potato Please.
The game concepts are indeed similar: the first screenshot is from 1,000,000 POTATOES, and the other is from Potato Please:
This is every indie developer's worst nightmare. I created this concept as part of the GMTK event. I postponed publishing my Steam page to perfect the game mechanics… and it was simply copied and released.
According to Radoslaw, the developers used AI technologies to quickly copy his work.
Due to the existence of AI technologies and fast developers capable of moving from idea to working prototype in the shortest possible time, some authors prefer not to disclose their ideas and developments for as long as possible. This way, they can minimize the time between announcement and release to reduce the risk of an 'analog game' appearing before their own project launches.
The creator of a game about finding a needle in a haystack found himself in a similar situation with 'plagiarism' of an idea. A Steam page for Needle In A Haystack Simulator recently appeared: add the game to the list


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